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How to add textures to rfactor in 3dsimed
How to add textures to rfactor in 3dsimed




how to add textures to rfactor in 3dsimed

In other words, the track surface is not pink. If you don't unpack them, but add a pink colored "androad.dds" to the Anderstorp track folder.3DSimEd only displays the version of "androad.dds" found in the GTRmap. Perhaps the unpacking of the entire GTR's to the track folder is what tells 3DSimED to look for textures/GMT's outside the GTR's? Your advice is always pretty good.so I'll go with it. I'm running v2.3 on a fairly vanilla Intel computer with dual 21" ViewSonics.on WinXP, SP2. I'm curious as to why you say, "It is not one of 3DSimeED's better features." Undo is undo.does it not work right or something or what's the issues you have with it? I'd like it back.but not at the risk of all the other issues the later versions seem to be having. Besides, there seemed to be alot of people having later versions crash on them. Relative to the "undo" - I am using version 2.3 and have been using the rule, "If it isn't broke, don't fix it." So, haven't upgraded because I was not having any issues with 2.3 and didn't see anything in the upgrades that I used. I tested this by packing one of my signs into the then it was displayed by 3DSimEd whereas before, it was the original sign in the original. gtr's (but in the same trackname folder). gtr cab file) then 3DSimED only uses textures it finds in the. If you "import" the k file (which is not packed in any.

how to add textures to rfactor in 3dsimed

I am talking about the track folder (any track in GTR2) with all unpacked "tracknamemap.gtr and trackname.gtr" which are the two packed folders for graphic textures and models. I would love to have "Undo" returned to future versions of 3DSimED as well.Ĭheck that first message again.

how to add textures to rfactor in 3dsimed

This is another helpful tool.if it is not a huge issue to added it to 3DSimED. Sometimes I just want to do a quick texture check and being able to open 3DSimED to do it would be much easier than launching game.and driving around the track to view the texture. While this isn't a huge issue, it is a pain when "work in progress" is underway retexturing a track. If that is a "yes, that's true," then, would it be a huge issue to make 3DSimED follow the same protocol for seeking textures as GTR2 in-game does (also all other sims that I have worked with so far)? dds texture files and have them simply located in the "trackname" folder (as the in-game function will seek track texture files first from the track folder, then second from the "tracknamemap.gtr" file) that these updated/edited textures are not displayed by 3DSimeD. Is it true that when opening a GTR2 "k" file in 3DSimED, that it will only use the textures contained within the "tracknamemap.gtr" for that track? Therefore, if you have updated or edited any of.






How to add textures to rfactor in 3dsimed